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Xbox 360 and PlayStation 3 will not have the Creation Kit. However, the kit was scheduled for release on February 7th, 2012 as stated by Pete Hines, one of the game's developers.
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A post made on January 27th, 2012 stated that Bethesda anticipated the release of the patch to be "next week," with the Creation Kit not far behind.
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It is a very powerful tool, if you look at Skyrim Nexus Mods and check out some of the wonderful mods created using it, you can see just how far this tool can take you.In a statement made on the Bethesda forums, the Creation Kit was supposed to be released alongside the v1.4 patch. I hope that you enjoyed this article and it has helped you to better understand the Creation Kit.
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Once we have a familiarity with both of these concepts, we looked at the various windows that make up the Creation Kit:
Another object will appear in the Cell View. Now that you have a rudimentary understanding of what all the views do, it is time to start creating your first mod. The Basics of Creating a Simple Skyrim Mod This will also list all the objects that you have added to your mods on the right-hand side. This lists all the cells in Skyrim as well as any that you create for your mods. You can move around inside the window and also zoom in and out (we will cover this in more detail shortly). The Render Window renders your mod so that you can see how it will look in-game.You will use this window a lot while creating mods. You can see that the left-hand tree has all of the categories of objects and the right-hand panel has the objects that are stored in a category. The Object Window is where all the objects that you can add to mods are stored.The majority of these buttons are not needed for a beginner, so we will largely leave these alone at the moment. The first is the Creation Kit itself, which has the menus and a number of buttons.As you can see, it is made up of a number of separate windows called views.